Sorcerer's IsleCode Scatter / diff

6f509d3 Initial version of Scatter.

 demos/cards.html (new)     | 219 +++++
 demos/index.html (new)     |  31 +
 demos/mobile.html (new)    | 131 +++
 demos/polaroids.html (new) |  83 ++
 demos/slides.html (new)    |  96 +++
 demos/stars.html (new)     | 119 +++
 license.txt (new)          | 842 ++++++++++++++++++++
 readme.md (new)            |  60 ++
 scatter.js (new)           | 457 +++++++++++
 9 files changed, 2038 insertions(+)
diff --git a/demos/cards.html b/demos/cards.html
new file mode 100644
index 0000000..fee05cc
--- /dev/null
+++ b/demos/cards.html (view file)
@@ -0,0 +1,219 @@
+<!-- Scatter v0.1 | (c) Peter Boughton | License: LGPLv3 | https://www.sorcerersisle.com/software/scatter -->
+<!doctype html><meta charset=utf-8 />
+<title>Cards Scatter Demo</title>
+
+<h1>Cards Scatter Demo</h1>
+<p>A full deck of playing cards strewn across a table.
+<p>Uses random mode plus <em>not</em> setting overflow:hidden style on the container to allow cards to overlap the edge.
+<p>Click to flip a card - uses custom handler for click event to modify the CSS transform.
+<p>Each individual card uses Scatter too - pre-defined pip coordinates are passed to a fixed mode Scatter instance with click events disabled.
+
+<p><i>(View source to see markup, script and CSS used.)</i>
+<script src="../scatter.js"></script>
+
+
+<style>
+	body
+	{
+		font-family:sans-serif;
+		background:#CCC;
+	}
+
+	#Table
+	{
+		display:block;
+		background:#484;
+		border: solid 1px black;
+		width:960px;
+		margin:auto;
+		height:480px;
+		margin-top:4em;
+	}
+
+	#Table>*
+	{
+		transition: 0.3s;
+	}
+
+	.card
+	{
+		position:relative;
+		display: inline-block;
+		background: white;
+		border: solid 2px white;
+		border-radius: 9px;
+		height: 342px; /* 3.5in ~ 346px */
+		width: 236px; /* 2.5in ~ 240px */
+		box-shadow: 0 0 2px rgba(0,0,0,0.2);
+
+		font-family: serif;
+		text-align:center;
+	}
+	.card.hearts,.card.diams { color: red; }
+	.card.spades,.card.clubs { color: black; }
+
+	.card .inv{ transform: rotate(180deg); }
+
+	.card .corner
+	{
+		width: 30px;
+		font-size: 34px;
+		line-height: 1;
+		position: absolute;
+	}
+	.card .corner:not(.inv){left:0;top:0;}
+	.card .corner.inv{right:0;bottom:0;}
+
+	.card .body
+	{
+		width:100%;
+		height:100%;
+		font-size:80px;
+	}
+
+	/* Larger pip for Ace of Spades */
+	.card.spades.v1 .body
+	{
+		font-size: 160px;
+		margin-top:-20px;
+	}
+
+
+	.card .body.picture
+	{
+		margin: 22px auto;
+		padding: 4px 0;
+		width:176px;
+		height:282px;
+		border:solid 1px navy;
+		background:#FFE;
+	}
+
+	.card.facedown
+	{
+		background-color: white;
+		background-image: radial-gradient(circle,white,navy 6px,white 12px,white);
+		background-size: 18px 20px;
+	}
+	.card.facedown>*
+	{
+		display:none;
+	}
+</style>
+
+
+<div id="Table"></div>
+
+
+<script>
+	var Suits = ['spades','hearts','clubs','diams'];
+	var Labels = {  1:'A' , 11:'J' , 12:'Q' , 13:'K' , 10:'1<span style="margin-left:-0.4ch;">0</span>' };
+
+	var Ends       = 126;
+	var Sides      = 54;
+	var Corners    = [[-Sides,-Ends],[Sides,-Ends],[-Sides,Ends,180],[Sides,Ends,180]];
+	var MidRow     = [[-Sides,0],[Sides,0]];
+	var NineTen    = [[-Sides,-48],[Sides,-48],[-Sides,48,180],[Sides,48,180]];
+	var Pictures   = [[-Sides,-Ends],[Sides,Ends,180],[0,-Ends+30],[0,Ends-30,180],[0,-Ends+60],[0,Ends-60,180]];
+
+	var Hats = {11:'&#9815;',12:'&#9813;',13:'&#9818;'};
+
+	var PipPositions =
+		{ 1:  [[0,0]]
+		, 2:  [[0,-Ends],[0,Ends,180]]
+		, 3:  [[0,0],[0,-Ends],[0,Ends,180]]
+		, 4:  Corners
+		, 5:  Corners.concat([[0,0]])
+		, 6:  Corners.concat(MidRow)
+		, 7:  Corners.concat(MidRow).concat([[0,-68]])
+		, 8:  Corners.concat(MidRow).concat([[0,-68],[0,68,180]])
+		, 9:  Corners.concat(NineTen).concat([[0,0]])
+		, 10: Corners.concat(NineTen).concat([[0,-87],[0,87,180]])
+		, 11: Pictures
+		, 12: Pictures
+		, 13: Pictures
+		};
+
+
+	function renderCard(Value,Suit)
+	{
+		var SuitHtml = '&'+Suit+';';
+
+		var Label = Labels[Value] || Value;
+
+		var CardHtml = '<div class="card '+Suit+' v'+Value+'">'
+			+'<div class="corner"><div class="value">'+Label+'</div><div class="suit">'+SuitHtml+'</div></div>'
+			;
+
+		if ( Value > 10 )
+		{
+			CardHtml += '<div class="body picture">'
+				+ '<div class="pip">'+SuitHtml+'</div><div class="pip">'+SuitHtml+'</div>'
+				+ '<div class="hat">'+Hats[Value]+'</div><div class="hat">'+Hats[Value]+'</div>'
+				+ '<div class="head">&#9786;</div><div class="head">&#9786;</div>'
+				+ '</div>'
+				;
+		}
+		else
+		{
+			CardHtml += '<div class="body">';
+			for ( var i = 1 ; i <= Value ; ++i )
+				CardHtml += '<div class="pip">'+SuitHtml+'</div>';
+			CardHtml += '</div>';
+		}
+
+		CardHtml += '<div class="corner inv"><div class="value">'+Label+'</div><div class="suit">'+SuitHtml+'</div></div>'
+			+'</div>';
+
+		return CardHtml;
+	}
+
+	/*
+		render each card and positions pips using
+	*/
+	var Table = document.getElementById('Table');
+	for ( var i=0 ; i<Suits.length ; ++i )
+	{
+		for ( var Value = 1 ; Value <= 13 ; ++Value )
+		{
+			Table.innerHTML += renderCard(Value,Suits[i]);
+
+			var CardOptions =
+				{ InitialMode     : 'fixed'
+				, FixedRelativeTo : 'center'
+				, FixedPositions  : PipPositions[Value]
+				, ChildEvents     : {'click':void 0}
+				, ContainerEvents : {'click':void 0}
+				};
+
+			new Scatter('.card.v'+Value+'.'+Suits[i]+' .body',CardOptions );
+		}
+	}
+
+	function flipCard(event)
+	{
+		event.stopPropagation();
+		event.currentTarget.classList.toggle('facedown');
+
+		if ( event.currentTarget.style.transform.indexOf('rotate3d') !== -1 )
+		{
+			event.currentTarget.style.transform = event.currentTarget.style.transform.replace(/rotate3d\([^)]+\)/,'');
+		}
+		else
+		{
+			// non-zero z rotation overcomes animation glitch when card has clockwise 2d rotation.
+			event.currentTarget.style.transform += ' rotate3d(0,1,0.001,180deg)';
+		}
+	}
+
+	var CardOptions =
+		{ Mode        : 'random'
+		, InitialMode : 'random'
+		, Scale       : 0.3
+		, MaxRotation : 45
+		, Shuffle     : true
+		, ChildEvents : {click:flipCard}
+		};
+	var CardScatter = new Scatter(document.getElementById('Table'),CardOptions);
+
+</script>
\ No newline at end of file
diff --git a/demos/index.html b/demos/index.html
new file mode 100644
index 0000000..3d90604
--- /dev/null
+++ b/demos/index.html (view file)
@@ -0,0 +1,31 @@
+<!-- Scatter v0.1 | (c) Peter Boughton | License: LGPLv3 | https://www.sorcerersisle.com/software/scatter -->
+<!doctype html><meta charset=utf-8 />
+<title>Scatter Demos</title>
+
+<h1>Scatter Demos</h1>
+<p>Scatter is designed to be simple yet versatile. The demos provided here
+show how features can be used together and what can be achieved.
+
+<p>The demos use a mix of Scatter options with custom CSS and JavaScript to
+provide the different effects - this is the way Scatter is designed to work:
+as a solid core of functionality from which you pick and choose whatever
+is needed to create the effect you are after.
+
+<ul>
+	<li><a href="./polaroids.html">Polaroids</a> - all options default, using CSS to style items as polaroid photos with captions.
+	<li><a href="./slides.html">Slides</a> - shows grid mode, limiting rotation, and using next/prev navigation functions.
+	<li><a href="./mobile.html">Mobile</a> - gives an example of how to detect swipe left/right to trigger navigation.
+	<li><a href="./cards.html">Cards</a> - shows random mode and overriding the transform style to flip cards.
+	<li><a href="./stars.html">Stars</a> - uses fixed mode with predefined positions to transition through constellations.
+</ul>
+
+<p>All of the demos are self-contained - none of them use any additional resources beyond scatter.js,
+and the entire demo code for each one is available by using View Source.
+
+<style>
+	body
+	{
+		font-family:sans-serif;
+		background:#CCC;
+	}
+</style>
\ No newline at end of file
diff --git a/demos/mobile.html b/demos/mobile.html
new file mode 100644
index 0000000..583b10a
--- /dev/null
+++ b/demos/mobile.html (view file)
@@ -0,0 +1,131 @@
+<!-- Scatter v0.1 | (c) Peter Boughton | License: LGPLv3 | https://www.sorcerersisle.com/software/scatter -->
+<!doctype html><meta charset=utf-8 />
+<title>Mobile Scatter Demo</title>
+
+<h1>Mobile Scatter Demo</h1>
+<p>Uses touch/swipe events and scaling to maintain usability on a mobile device.
+<p>Press to select, then swipe left and right to navigate between items, swipe upto discard.
+<p>(On a non-touch device, enable mobile/touch simulation mode and use click-drag.)
+
+<p><i>(View source to see markup, script and CSS used.)</i>
+<script src="../scatter.js"></script>
+
+
+<style>
+	body
+	{
+		font-family:sans-serif;
+		background:#CCC;
+	}
+
+	#MobileGallery
+	{
+		width:100%;
+		height:300px;
+		display:block;
+		background:#EEE;
+		overflow:hidden;
+	}
+
+	.polaroid
+	{
+		background:#FCFCFC;
+		color:black;
+		width:226px;
+		height:274px;
+		padding:12px;
+		padding-top:20px;
+
+		box-shadow: 0 0 3px rgba(0,0,0,0.8);
+		cursor:pointer;
+		transition: 0.3s;
+	}
+
+	.polaroid.selected
+	{
+		box-shadow: 0 0 5px rgba(50,50,50,0.5);
+		cursor:default;
+	}
+
+	.polaroid img
+	{
+		display:block;
+		background:black;
+		width:226px;
+		height:226px;
+		margin: auto;
+	}
+
+	.polaroid figcaption
+	{
+		text-align:center;
+		margin:1em;
+	}
+</style>
+
+<div id="MobileGallery">
+	<figure class="polaroid"><img /><figcaption>image 1</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 2</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 3</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 4</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 5</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 6</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 7</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 8</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 9</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 10</figcaption></figure>
+</div>
+
+<script>
+	window.onload=(function()
+	{
+		var MobileOptions =
+			{ Mode          : 'random'
+			, Scale         : 0.5
+			, SelectedScale : 1
+			, ContainerEvents: {click:doNothing,dblclick:'arrange'}
+			};
+
+		var MobileScatter = new Scatter('#MobileGallery',MobileOptions);
+		MobileScatter.arrange();
+
+
+		var MobileGallery = document.getElementById('MobileGallery');
+
+		MobileGallery.addEventListener('touchstart',registerPosition);
+		MobileGallery.addEventListener('touchend',checkSwipe);
+
+		var StartPos = {};
+
+		function doNothing(event)
+		{
+			event.preventDefault();
+		}
+
+		function registerPosition(event)
+		{
+			StartPos.x = event.changedTouches[0].pageX;
+			StartPos.y = event.changedTouches[0].pageY;
+		}
+
+		function checkSwipe(event)
+		{
+			var DistX = event.changedTouches[0].pageX - StartPos.x;
+			var DistY = event.changedTouches[0].pageY - StartPos.y;
+			var MinDrag = 30;
+
+			if ( DistX > MinDrag && Math.abs(DistY) < MinDrag )
+			{
+				MobileScatter.prev();
+			}
+			else if ( DistX < -MinDrag && Math.abs(DistY) < MinDrag )
+			{
+				MobileScatter.next();
+			}
+			else if ( DistY < -MinDrag )
+			{
+				MobileScatter.discard();
+			}
+		}
+	});
+</script>
\ No newline at end of file
diff --git a/demos/polaroids.html b/demos/polaroids.html
new file mode 100644
index 0000000..6836fde
--- /dev/null
+++ b/demos/polaroids.html (view file)
@@ -0,0 +1,83 @@
+<!-- Scatter v0.1 | (c) Peter Boughton | License: LGPLv3 | https://www.sorcerersisle.com/software/scatter -->
+<!doctype html><meta charset=utf-8 />
+<title>Polaroids Scatter Demo</title>
+
+<h1>Polaroids Scatter Demo</h1>
+<p>A collection of polaroids with captions, all options on default.
+
+<p><i>(View source to see markup, script and CSS used.)</i>
+<script src="../scatter.js"></script>
+
+
+<style>
+	body
+	{
+		font-family:sans-serif;
+		background:#CCC;
+	}
+
+	.gallery
+	{
+		width:80%;
+		height:600px;
+		display:block;
+		background:#DDD;
+		border: solid 1px black;
+		overflow:hidden;
+	}
+
+	.polaroid
+	{
+		background:#FCFCFC;
+		color:black;
+		width:181px;
+		height:219px;
+		padding:10px;
+		padding-top:16px;
+
+		box-shadow: 0 0 3px rgba(0,0,0,0.8);
+		cursor:pointer;
+		transition: 0.3s;
+	}
+
+	.polaroid.selected
+	{
+		box-shadow: 0 0 5px rgba(50,50,50,0.5);
+		cursor:default;
+	}
+
+	.polaroid img
+	{
+		display:block;
+		background:black;
+		width: 181px;
+		height:181px;
+		margin: auto;
+	}
+
+	.polaroid figcaption
+	{
+		text-align:center;
+		margin:1em;
+	}
+</style>
+
+
+<div class="gallery">
+	<figure class="polaroid"><img /><figcaption>image 1</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 2</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 3</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 4</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 5</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 6</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 7</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 8</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 9</figcaption></figure>
+	<figure class="polaroid"><img /><figcaption>image 10</figcaption></figure>
+</div>
+
+
+<script>
+	var PolaroidScatter = new Scatter('.gallery');
+	PolaroidScatter.arrange();
+</script>
\ No newline at end of file
diff --git a/demos/slides.html b/demos/slides.html
new file mode 100644
index 0000000..2611f39
--- /dev/null
+++ b/demos/slides.html (view file)
@@ -0,0 +1,96 @@
+<!-- Scatter v0.1 | (c) Peter Boughton | License: LGPLv3 | https://www.sorcerersisle.com/software/scatter -->
+<!doctype html><meta charset=utf-8 />
+<title>Slides Scatter Demo</title>
+
+<h1>Slides Scatter Demo</h1>
+<p>Mimicking a spread of 24mm slide negatives, using grid mode with slight rotation.
+<p>Click on a slide to select, click background to discard, click right/left side for next/prev.
+
+<p><i>(View source to see markup, script and CSS used.)</i>
+<script src="../scatter.js"></script>
+
+
+<style>
+	body
+	{
+		font-family:sans-serif;
+		background:#EEE;
+	}
+
+	#SlidesArea
+	{
+		width:  750px;
+		height: 500px;
+		background: #DDD;
+		border: solid 1px black;
+	}
+
+	.slide
+	{
+		width:102px;
+		height:102px;
+		border-radius:6px;
+		background: rgba(255,252,246,1);
+		box-shadow: 0 0 5px rgba(0,0,0,0.1);
+		cursor: pointer;
+		transition: 0.3s;
+	}
+
+	.slide.selected
+	{
+		box-shadow: 0 0 5px rgba(48,48,48,0.5);
+	}
+
+	.slide img
+	{
+		display:block;
+		width:72px;
+		height:48px;
+		margin:27px auto;
+		padding:0;
+		background:black;
+	}
+</style>
+
+
+<div id="SlidesArea"></div>
+
+
+<script>
+	var Container = document.getElementById('SlidesArea');
+
+	for ( var i = 1 ; i <= 24 ; ++i )
+		Container.innerHTML += '<div class="slide"><img /></div>';
+
+	var Options =
+		{ Mode            : 'grid'
+		, InitialMode     : 'grid'
+		, SelectedScale   : 4
+		, MaxRotation     : 3
+		, GridSpacingX    : 15
+		, GridSpacingY    : 15
+		, ChildEvents     : {click:selectOrNavigate}
+		, ContainerEvents : {click:'discard',dblclick:'arrange'}
+		};
+
+	var SlideScatter = new Scatter(Container,Options);
+
+
+	function selectOrNavigate(event)
+	{
+		event.stopPropagation();
+
+		if ( event.currentTarget.classList.contains('selected') )
+		{
+			if ( event.offsetX > event.currentTarget.offsetWidth/2 )
+				SlideScatter.next();
+			else
+				SlideScatter.prev();
+		}
+		else
+		{
+			SlideScatter.select(event.currentTarget);
+		}
+	}
+
+</script>
\ No newline at end of file
diff --git a/demos/stars.html b/demos/stars.html
new file mode 100644
index 0000000..242dc69
--- /dev/null
+++ b/demos/stars.html (view file)
@@ -0,0 +1,119 @@
+<!-- Scatter v0.1 | (c) Peter Boughton | License: LGPLv3 | https://www.sorcerersisle.com/software/scatter -->
+<!doctype html><meta charset=utf-8 />
+<title>Stars Scatter Demo</title>
+
+<h1>Stars Scatter Demo</h1>
+<p>Defaults to random mode, but uses fixed mode to display stars in specific positions.
+<p>Each constellation button calls configure to change the FixedPositions option, then arrange to move into place.
+<p>The Shuffle option can still be used with fixed mode - apply the same constellation multiple times and see the stars re-organise.
+
+<p><i>(View source to see markup, script and CSS used.)</i>
+<script src="../scatter.js"></script>
+
+
+<style>
+	body
+	{
+		font-family:sans-serif;
+		background:#CCC;
+	}
+
+	#Sky
+	{
+		display:block;
+		background:black;
+		color:white;
+		width:700px;
+		height:600px;
+	}
+
+	#Sky>.star
+	{
+		transition: 0.3s;
+		color:white;
+	}
+	
+	#StarControls button
+	{
+		border-width: 2px;
+		padding: 0.25em 0.5em;
+		cursor:pointer;
+	}
+</style>
+
+
+<div id="StarControls">
+	<button>Random</button>
+	<button>Gemini</button>
+	<button>Leo</button>
+	<button>Orion</button>
+	<button>Ursa Major</button>
+</div>
+
+<br/>
+
+<div id="Sky"></div>
+
+
+<script>
+	var Sky = document.getElementById('Sky');
+
+	for ( var i=0 ; i<25 ; ++i )
+		Sky.innerHTML += '<div class="star">*</div>';
+
+	var Constellations =
+		{ "Ursa Major":
+			[[50,141],[119,106],[169,116],[232,123],[346,84],[470,50],[560,42]
+			,[259,169],[348,146],[455,103],[507,178],[576,210],[680,197]
+			,[261,239],[305,416],[305,435],[331,284],[434,314],[443,296]
+			]
+		, "Leo":
+			[[512,302],[84,250],[462,166],[236,152],[602,92],[474,105],[233,242]
+			,[188,326],[685,47],[660,105],[571,56],[515,219]
+			]
+		, "Gemini":
+			[[154,87],[109,151],[376,363],[201,263],[347,211],[266,290],[344,425]
+			,[313,56],[184,161],[106,214],[205,359],[433,254],[466,253],[507,237]
+			,[242,120],[410,295],[143,174]
+			]
+		, "Orion":
+			[[149,240],[327,512],[279,258],[248,375],[230,390],[211,403],[233,477]
+			,[179,538],[236,197],[118,200],[281,412],[85,117],[154,15],[113,18]
+			,[366,100],[401,132],[409,191],[428,214],[433,247],[426,270],[414,327],[395,339]
+			]
+		};
+
+	document.getElementById('StarControls').addEventListener('click',showConstellation);
+
+	function showConstellation(event)
+	{
+		if ( event.target.innerText == "Random" )
+		{
+			StarScatter.arrange("random");
+			return;
+		}
+
+		var Constellation = Constellations[event.target.innerText];
+
+		// all children need a position - so add extra off-screen positions to smaller constellations
+		while( Constellation.length < Sky.children.length )
+			Constellation.push([-100,-100]);
+
+		StarScatter.configure({Mode:"fixed",FixedPositions:Constellation});
+		StarScatter.arrange();
+	}
+
+	var Options =
+		{ InitialMode     : "random"
+		, Mode            : "fixed"
+		, FixedPositions  : Constellations.Orion
+		, FixedRelativeTo : 'corner'
+		, Scale           : 0.5
+		, Shuffle         : true
+		, ChildEvents     : {click:void 0}
+		, ContainerEvents : {click:void 0}
+		};
+
+	var StarScatter = new Scatter(Sky,Options);
+
+</script>
\ No newline at end of file
diff --git a/license.txt b/license.txt
new file mode 100644
index 0000000..e31bc7c
--- /dev/null
+++ b/license.txt (view file)
@@ -0,0 +1,842 @@
+                   GNU LESSER GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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+
+  9. Acceptance Not Required for Having Copies.
+
+  You are not required to accept this License in order to receive or
+run a copy of the Program.  Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance.  However,
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+any patent claim is infringed by making, using, selling, offering for
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+
+  11. Patents.
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+
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+available, or (2) arrange to deprive yourself of the benefit of the
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+
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+
+  A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License.  You may not convey a covered
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+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
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+parties who would receive the covered work from you, a discriminatory
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+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+  Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+  12. No Surrender of Others' Freedom.
+
+  If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all.  For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+  13. Use with the GNU Affero General Public License.
+
+  Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
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+License will continue to apply to the part which is the covered work,
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+combination as such.
+
+  14. Revised Versions of this License.
+
+  The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+  If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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+  16. Limitation of Liability.
+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <https://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<https://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<https://www.gnu.org/licenses/why-not-lgpl.html>.
\ No newline at end of file
diff --git a/readme.md b/readme.md
new file mode 100644
index 0000000..53b63a8
--- /dev/null
+++ b/readme.md (view file)
@@ -0,0 +1,60 @@
+Scatter
+
+* Version:       0.1
+* License:       LGPLv3
+* Homepage:      https://www.sorcerersisle.com/software/scatter
+* Documentation: https://docs.sorcerersisle.com/scatter
+* Repository:    https://github.com/boughtonp/scatter.git
+* Issues:        https://github.com/boughtonp/scatter/issues
+
+
+Description
+-----------
+
+Scatter is a JavaScript library for randomly arranging HTML elements within a
+containing element.
+
+The main use case is an image gallery, but the library does not restrict what
+it can be used for - it can provide a scattered polaroid photo effect as easily
+as using decorative images to provide a randomized background, or any other
+reasons for scattering items your imagination can come up with.
+
+The demos directory provides various examples showing how to achieve different
+effects. For further detail on how Scatter works, check the docs directory.
+
+
+Requirements
+------------
+
+Scatter is designed to work in any modern browser, without any dependencies.
+
+Older browsers (released before 2015) can be supported with polyfills for 
+Object.assign and Array.from - adding these allows Scatter to work with 
+Internet Explorer 11.0.9600, and possibly Firefox 3.6
+
+With a polyfill for Element.classList it may work as far back as IE9, but this
+has not been tested, and is not specifically supported.
+
+
+Licensing & Credits
+-------------------
+
+This project is available under the terms of the LGPLv3 license.
+See license.txt to understand your rights and obligations.
+
+Scatter was created by Peter Boughton.
+
+
+Contributing
+------------
+
+This project aims to adhere to the philosophy "do one thing well", and also to
+keep the core script simple and understandable.
+
+Fixes, simplifications, and improvements to existing functionality are welcome.
+Additional features or larger changes are not a priority.
+
+If in doubt, raise an issue to discuss first.
+
+
+/eof
\ No newline at end of file
diff --git a/scatter.js b/scatter.js
new file mode 100644
index 0000000..3efdb6d
--- /dev/null
+++ b/scatter.js (view file)
@@ -0,0 +1,457 @@
+// Scatter v0.1 | (c) Peter Boughton | License: LGPLv3 | Website: https://www.sorcerersisle.com/software/scatter
+"use strict";
+
+var Scatter = function()
+{
+
+	var DefaultOptions =
+		{ Mode            : 'radial'
+		, InitialMode     : void 0
+		, InitialSelect   : -1
+		, SelectedClass   : 'selected'
+		, SelectedScale   : 1.5
+		, Scale           : 1.0
+		, MaxRotation     : 10
+		, Shuffle         : 'auto'
+		, ShuffleModes    : ['random','radial']
+		, ContainerEvents : { 'click' : 'arrange' }
+		, ChildEvents     : { 'click' : 'select' }
+
+		// Mode-specific options
+		, GridAlignCenter    : true
+		, GridSpacing        : 1
+		, GridSpacingX       : void 0
+		, GridSpacingY       : void 0
+		, PileOffsetFactor   : 3
+		, RadialWidthFactor  : 0.85
+		, RadialHeightFactor : 1.2
+		, RadialMinDistance  : 0.5
+		, FixedRelativeTo    : 'center'
+		, FixedPositions     : void 0
+		};
+
+	var Scatter = function Scatter( Target , InitOptions )
+	{
+		var Instance = this;
+		var Container;
+		var Options = {};
+		var Positions = [];
+		var SelectedIndex;
+
+
+		Instance.configure = function( NewOptions )
+			{
+				if ( typeof NewOptions !== 'object' )
+					throw new TypeError('Invalid argument');
+
+				Options = resolveOptions( Options , NewOptions );
+			};
+
+
+		Instance.arrange = function( Mode , Reset )
+			{
+				if ( typeof Mode === 'undefined' || typeof Mode === 'object' )
+					Mode = Options.Mode;
+
+				Positions = choosePositions( Mode , Container , Options , Positions );
+
+				if ( ( typeof Reset !== 'boolean' || Reset ) && typeof SelectedIndex !== 'undefined' )
+					Container.children[SelectedIndex].classList.remove(Options.SelectedClass);
+
+				if ( Positions.length !== Container.children.length )
+					throw new Error('Found '+Container.children.length+' children; have '+Positions.length+' positions');
+
+				for ( var i=0 ; i<Container.children.length ; ++i )
+					translateCenter( Container.children[i] , Positions[i] , Options.Scale );
+			};
+
+
+		Instance.select = function( Index )
+			{
+				if ( typeof Index !== 'number' )
+				{
+					if ( Index.stopPropagation )
+						Index.stopPropagation();
+
+					Index = Array.prototype.indexOf.call( Container.children , Index.currentTarget || Index );
+				}
+
+				if ( typeof Index !== 'number' )
+					throw new Error('Invalid Index');
+
+				if ( typeof SelectedIndex !== 'undefined' )
+				{
+					if ( SelectedIndex === Index )
+						return;
+
+					Instance.discard();
+				}
+
+				if ( Index < 0 || Index >= Container.children.length )
+					throw new Error('Index out of bounds ('+Index+' not within 0..'+Container.children.length+')');
+
+				SelectedIndex = Index;
+				translateCenter( Container.children[Index] , getCenterCoords(Container) , Options.SelectedScale );
+				Container.children[Index].style.zIndex = getHighestZ(Container)+1;
+				Container.children[Index].classList.add(Options.SelectedClass);
+			};
+
+
+		Instance.discard = function( Reset )
+			{
+				if (typeof SelectedIndex === 'undefined')
+					return;
+
+				Container.children[SelectedIndex].classList.remove(Options.SelectedClass);
+				translateCenter( Container.children[SelectedIndex] , Positions[SelectedIndex] , Options.Scale );
+
+				if ( typeof Reset !== 'boolean' || Reset )
+					SelectedIndex = undefined;
+			};
+
+
+		Instance.prev = function()
+			{
+				if ( typeof SelectedIndex === 'undefined' || SelectedIndex === 0 )
+					return Instance.select(Container.children.length-1);
+
+				return Instance.select(SelectedIndex-1);
+			};
+
+
+		Instance.next = function()
+			{
+				if ( typeof SelectedIndex === 'undefined' || SelectedIndex === Container.children.length-1 )
+					return Instance.select(0);
+
+				return Instance.select(SelectedIndex+1);
+			};
+
+
+		Container = getContainer( Target );
+
+		Options = resolveOptions( DefaultOptions , InitOptions );
+
+		prepareElements( Container , Options , this );
+
+		if ( typeof Options.InitialMode !== 'undefined' )
+			Instance.arrange(Options.InitialMode);
+
+		if ( Options.InitialSelect !== -1)
+			Instance.select(Options.InitialSelect);
+	}
+
+
+	function getContainer( Target )
+	{
+		if ( typeof Target === 'object' && Target.nodeType == Node.ELEMENT_NODE )
+			return Target;
+
+		if ( typeof Target !== 'string' )
+			throw new Error('Invalid Target, expected Element or Selector');
+
+		var TargetElement = document.querySelector(Target);
+		
+		if ( TargetElement === null )
+			throw new Error('Selector ['+Target+'] did not match.');
+
+		return TargetElement;
+	}
+
+
+	function resolveOptions( Current , New )
+	{
+		var Result = {};
+
+		Object.assign( Result , Current );
+
+		for ( var CurOpt in New )
+		{
+			Result[CurOpt] = ( typeof Result[CurOpt] === 'object' && ! Result[CurOpt] instanceof Array )
+				? resolveOptions(Result[CurOpt],New[CurOpt])
+				: New[CurOpt]
+				;
+		}
+
+		if ( Result.Mode === 'fixed' && ! Result.FixedPositions instanceof Array )
+			throw new Error('Invalid Options, Mode "fixed" requires array of FixedPositions');
+
+		return Result;
+	}
+
+
+	function prepareElements( Container , Options , Instance )
+	{
+		if ( getComputedStyle(Container).position == 'static' )
+			Container.style.position = 'relative';
+
+		var ContainerCenter = getCenterCoords(Container);
+
+		for ( var i=0 ; i<Container.children.length ; ++i )
+		{
+			Container.children[i].style.position = 'absolute';
+			positionCenter( Container.children[i] , ContainerCenter , Options.Scale );
+
+			for ( var CurType in Options.ChildEvents )
+			{
+				var CurListener = Options.ChildEvents[CurType];
+				Container.children[i].addEventListener
+					( CurType
+					, (typeof CurListener === 'string') ? Instance[ CurListener ] : CurListener
+					);
+			}
+		}
+
+		for ( var CurType in Options.ContainerEvents )
+		{
+			var CurListener = Options.ContainerEvents[CurType];
+			Container.addEventListener
+				( CurType
+				, (typeof CurListener === 'string') ? Instance[ CurListener ] : CurListener
+				);
+		}
+	}
+
+
+	function getCenterCoords( Element )
+	{
+		var c = getDocumentPosition(Element);
+		return { left:c.left+c.width/2 , top:c.top+c.height/2 , angle:0 };
+	}
+
+
+	function positionCenter( Element , Pos , Scale )
+	{
+		var ParentPos = getDocumentPosition(Element.parentElement);
+
+		Element.style.left = (Pos.left - ParentPos.left - Element.offsetWidth/2) + 'px';
+		Element.style.top  = (Pos.top - ParentPos.top - Element.offsetHeight/2) + 'px';
+		Element.style.transform = 'scale('+Scale+')';
+	}
+
+
+	function translateCenter( Element , Pos , Scale )
+	{
+		var ParentPos = getDocumentPosition(Element.parentElement);
+
+		var x = (Pos.left - ParentPos.left - Element.offsetWidth/2) + 'px';
+		var y = (Pos.top - ParentPos.top - Element.offsetHeight/2) + 'px';
+
+		Element.style.left = '0px';
+		Element.style.top  = '0px';
+		Element.style.transform = 'translate('+x+','+y+') rotate('+Pos.angle+'deg) scale('+Scale+')';
+	}
+
+
+	function choosePositions ( Mode , Container , Options , Positions )
+	{
+		if ( Container.children.length === 0 )
+			throw new RangeError('No children');
+
+		if ( typeof Mode === 'undefined' || typeof Mode === 'object' )
+			Mode = Options.Mode;
+
+		var Result = [];
+
+		var Bounds = getDocumentPosition(Container);
+
+		if ( Mode === 'fixed' )
+		{
+			if ( ! Options.FixedPositions instanceof Array )
+				throw new TypeError('Missing or invalid FixedPositions option');
+
+			// Accept 2/3 item array, or object with named keys...
+			var k = ( Options.FixedPositions[0] instanceof Array )
+				? [0,1,2] : ['left','top','angle']
+				;
+
+			for ( var i=0 ; i<Options.FixedPositions.length ; ++i )
+			{
+				var CurPos =
+					{ left  : Options.FixedPositions[i][k[0]] + Bounds.left
+					, top   : Options.FixedPositions[i][k[1]] + Bounds.top
+					, angle : Options.FixedPositions[i][k[2]] || 0
+					};
+
+				if ( Options.FixedRelativeTo == 'center' )
+				{
+					CurPos.left += Bounds.width/2;
+					CurPos.top += Bounds.height/2;
+				}
+				Result.push(CurPos);
+			}
+
+			if ( typeof Options.Shuffle === 'boolean' ? Options.Shuffle : ( Options.ShuffleModes.indexOf(Mode) !== -1 ) )
+				shuffle(Result);
+
+			return Result;
+		}
+
+		if ( Mode === 'radial' )
+		{
+			var ContainerCenter = getCenterCoords(Container);
+			var WidthRatio  = (Bounds.width/Bounds.height)*Options.RadialWidthFactor;
+			var HeightRatio = (Bounds.height/Bounds.width)*Options.RadialHeightFactor;
+		}
+		else if ( Mode === 'grid' )
+		{
+			var AspectRatio = Bounds.width/Bounds.height;
+			var MaxPerRow = Container.children.length / AspectRatio;
+			var ColIndex = 0;
+			var CellSize =
+				{ X : Container.children[0].offsetWidth * Options.Scale
+				, Y : Container.children[0].offsetHeight * Options.Scale
+				};
+			var CurLeft = CellSize.X/2;
+			var CurTop = -CellSize.Y/2 - (Options.GridSpacingY||Options.GridSpacing);
+			var MaxRight=0;
+			var MaxBottom=0;
+		}
+
+		for ( var Index=0 ; Index < Container.children.length ; ++Index )
+		{
+			switch (Mode)
+			{
+				case 'center':
+				case 'stack':
+				case 'pile':
+					Result[Index] =
+						{ left  : Bounds.left + Bounds.width/2
+						, top   : Bounds.top + Bounds.height/2
+						, angle : 0
+						};
+
+					if ( Mode !== 'center' )
+					{
+						Result[Index].angle = getRandomOffset(Options.MaxRotation);
+					}
+
+					if ( Mode == 'pile' )
+					{
+						var ItemRadius =
+							{ X : Container.children[Index].offsetWidth/2 * Options.Scale
+							, Y : Container.children[Index].offsetHeight/2 * Options.Scale
+							};
+
+						Result[Index].left += getRandomOffset(ItemRadius.X/Options.PileOffsetFactor);
+						Result[Index].top  += getRandomOffset(ItemRadius.Y/Options.PileOffsetFactor);
+					}
+				break;
+
+				case 'random':
+					Result[Index] =
+						{ left  : Bounds.left + Math.random()*Bounds.width
+						, top   : Bounds.top + Math.random()*Bounds.height
+						, angle : getRandomOffset(Options.MaxRotation)
+						};
+				break;
+
+				case 'radial':
+					var Angle  = 2*Math.PI * (Index / Container.children.length);
+					var Distance = Math.max(Options.RadialMinDistance,Math.random())* Math.min(Bounds.width,Bounds.height)/2;
+
+					Result[Index] =
+						{ left  : ContainerCenter.left + (Math.cos(Angle)*Distance*WidthRatio)
+						, top   : ContainerCenter.top  + (Math.sin(Angle)*Distance*HeightRatio)
+						, angle : getRandomOffset(Options.MaxRotation)
+						};
+				break;
+
+				case 'grid':
+					CurLeft += Container.children[Index].offsetWidth * Options.Scale;
+
+					if ( CurLeft+CellSize.X > Bounds.width || ColIndex > MaxPerRow || Index === 0 )
+					{
+						MaxRight = CurLeft-CellSize.X/2;
+						CurLeft = CellSize.X/2;
+						CurTop += CellSize.Y + (Options.GridSpacingY||Options.GridSpacing);
+						ColIndex = 0;
+						MaxBottom = CurTop+CellSize.Y/2;
+					}
+					else
+					{
+						++ColIndex;
+						CurLeft += (Options.GridSpacingX||Options.GridSpacing);
+					}
+
+					Result[Index] =
+						{ left  : Bounds.left + CurLeft
+						, top   : Bounds.top  + CurTop
+						, angle : getRandomOffset(Options.MaxRotation)
+						};
+				break;
+
+				default:
+					throw new Error('Unknown Mode option ['+Options.Mode+']');
+				break;
+			}
+		}
+
+		if ( Mode === 'grid' && Options.GridAlignCenter )
+		{
+			for ( var Index = 0 ; Index < Result.length ; ++Index )
+			{
+				Result[Index].left += (Bounds.width-MaxRight)/2;
+				Result[Index].top  += (Bounds.height-MaxBottom)/2;
+			}
+		}
+
+		if ( typeof Options.Shuffle === 'boolean' ? Options.Shuffle : ( Options.ShuffleModes.indexOf(Mode) !== -1 ) )
+			shuffle(Result);
+
+		return Result;
+	}
+
+
+	function getDocumentPosition(Element)
+	{
+		var r1 = Element.getBoundingClientRect();
+		var r2 = document.documentElement.getBoundingClientRect();
+
+		var Result = {};
+
+		for ( var key in r1 )
+			Result[key] = r1[key];
+
+		Result.left   -= r2.left;
+		Result.right  -= r2.left;
+		Result.top    -= r2.top;
+		Result.bottom -= r2.top;
+
+		return Result;
+	}
+
+
+	function getHighestZ(Element)
+	{
+		return Math.max.apply
+			( null
+			, Array.from
+				( Element.children
+				, function(Child){ return getComputedStyle(Child)['z-index']/1||0; }
+				)
+			);
+	}
+
+
+	function getRandomOffset(Limit)
+	{
+		return (Math.random()*Limit*2) - Limit;
+	}
+
+
+	function shuffle( Collection )
+	{
+		// Fisher-Yates shuffle algorithm
+		for ( var OldIndex = Collection.length-1 ; OldIndex > 0 ; --OldIndex )
+		{
+			var NewIndex = Math.floor( Math.random() * (OldIndex+1) );
+			var Swap = Collection[OldIndex];
+			Collection[OldIndex] = Collection[NewIndex];
+			Collection[NewIndex] = Swap;
+		}
+	}
+
+
+	return Scatter;
+}();
\ No newline at end of file